Vault is a traditional 2D animation, and even though it’s only about one minute long, it turned out to be
pretty ambitious for a one-person project.
The production
was spread over roughly two years.
In traditional
animation, you have to hand-draw up to 24 frames per second to animate a character, multiplied by the amount
of characters, multiplied by the number of layers of highlights and shadows for each character — in this case,
up to 4. That’s a lot of pencil mileage.
Managing the textures, the lighting, the camera stuff, keeping
everything homogenous throughout all those drawings and layers, render times, and so on. Even things as
mundane as dealing with the sheer volume of files this all generates added to the workload.
Overall, it
was
super interesting to work on and, it looks pretty unique. Some things could have been kept simpler for the
sake of efficiency, but those are lessons learned for the future.